Thread.sleep(0)的写法原理深入解析

  // Begin the process of bringing the system to a safepoint.

  // Java threads can be in several different states and are

  // stopped by different mechanisms:

  //

  // 1. Running interpreted

  // The interpeter dispatch table is changed to force it to

  // check for a safepoint condition between bytecodes.

  // 2. Running in native code

  // When returning from the native code, a Java thread must check

  // the safepoint _state to see if we must block. If the

  // VM thread sees a Java thread in native, it does

  // not wait for this thread to block. The order of the memory

  // writes and reads of both the safepoint state and the Java

  // threads state is critical. In order to guarantee that the

  // memory writes are serialized with respect to each other,

  // the VM thread issues a memory barrier instruction

  // (on MP systems). In order to avoid the overhead of issuing

  // a memory barrier for each Java thread making native calls, each Java

  // thread performs a write to a single memory page after changing

  // the thread state. The VM thread performs a sequence of

  // mprotect OS calls which forces all previous writes from all

  // Java threads to be serialized. This is done in the

  // os::serialize_thread_states() call. This has proven to be

  // much more efficient than executing a membar instruction

  // on every call to native code.

  // 3. Running compiled Code

  // Compiled code reads a global (Safepoint Polling) page that

  // is set to fault if we are trying to get to a safepoint.

  // 4. Blocked

  // A thread which is blocked will not be allowed to return from the

  // block condition until the safepoint operation is complete.

  // 5. In VM or Transitioning between states

  // If a Java thread is currently running in the VM or transitioning

  // between states, the safepointing code will wait for the thread to

  // block itself when it attempts transitions to a new state.