C4D渲染器插件VRay for Cinema4D 3.6.0 R19 插件+独立特别版(附注册机+破解方法)

  V-Ray for Cinema 4D 3.6.0是一款面向C4D艺术家的强大渲染器,支持Cinema 4d R19,V-Ray for Cinema 4D 现在运行在3.6版核心技术之下,正是这个技术让 V-Ray 在20年来始终是视觉特效,影视和建筑项目设计行业的标杆产品。使用它种类丰富的灯光,着色,和渲染工具,艺术家和设计师可以完全掌控他们的创作过程。

  ps:这里提供最新V-Ray for Cinema 4D 3.6 R19破解版下载,内附注册机,需要的朋友可下载试试,破解步骤请参考下文!

  Cinema 4d R19下载地址

  安装方法:

  安装对应版本的插件,比如R19的VRayForCinema4D_R19_Installer_171212.exe

  安装的时候,Cinema 4D Application Directory选择你C4D的安装目录,比如C:Program FilesMAXONCinema 4D R19,完成安装

  打开C4D,会提示VRayForC4D的序列号错误,打开注册机xf-vray.exe,输入C4D的序列号,点击Generate,将生成的许可文件放到C4D的根目录即可,比如C:Program FilesMAXONCinema 4D R19

  重启C4D即可

  特点包括(浏览器翻译):

  自适应光源功能(渲染速度高达7倍 – 新的无偏差混沌群技术,即使有大量光源也能进行非常快速的光线计算)

  3.5 / 3.6核心(超高速)

  新的3.5 V-Ray标准材质(重新优化的新V-Ray材质,具有新的SSS选项,功能和布局,如原生V-Ray Max Mtl)

  新的.VrMat(.Vizmat)材质加载器

  新的AL_Hair材质

  新的MDL材料(Nvidia材料格式)

  新的TexHairinfo采样器着色器

  新的TexParticle采样器着色器(可以对xparticle等粒子的颜色,发射,寿命,速度,年龄,不透明度等进行采样)

  新的TexLut着色器

  新的Multishader模式

  VFB中的新互动镜头效果

  渐进渲染的新denoiser选项

  Denoiser +镜头FX现在可以一起使用

  光泽菲涅耳选项(采用新的V-Ray标准mtl)

  全光选择图层(用于bflc,bfbf)

  继续渲染渐进式和桶模式(桶中的vfb)

  混合cuda渲染(cpu + gpu)

  将vfb频道镜像到PV(图片浏览器)

  新的混合材料

  更快的位图查找着色器预览(编辑大hdri位图等)

  通过纹理或颜色输入增加乘法器的亮度,以获得更高亮度的新标准mtl值

  GI默认

  改变了三平面映射默认比例

  VrayforC4D v3.6.0更新日志:

  Fixes and modifications:

  fixes in OGL

  Fixes in colorcorrection cache wrong

  fixes slow opening cases with OGL

  fixes crash in ipr with dome light in osx

  fix in DR c4d shader autobaking support

  adapted default settings

  fixes up camera moves not updated in soem cases in IPR

  Fixes in light preset icons OSX

  fixes in V-Ray Standalone creating black buckets on some hardware

  Fixes to V-Ray stereo cam

  fixes to mp channel/multiple multi matte IDs not rendering in vfb

  fixes to vfb saving behavior

  fixes IPR uses wrong visibility in cases

  fixes to shade map mode and stereo cams (vr cams) and DR

  fixed in new standard material

  fixes to vray clipper wrong in some situations with vrmheses or renderinstances

  fixed bug with identical materials on different mapped selections

  fixed vraya comp tag settings ignored on hierarchical renderinstances

  removed multiple word paramater from standard mtl

  Improved AL-surface Material

  improved Stochasic Material with UV channel selection

  cuda fixes

  very strong displaced surfaces with small details, GGX can produce unnatrual dark reflections in soem cases with dynamic geometry. this is from Chaosgroups V-Ray sdk, you can use blinn or ward BRDF with the option “fix dark edges” option on in that case, or the new Standard Mtl with blinn or ward.

  deep output option added in translator tab for vfb saving

  OSX coordinate manager guilocking case fixes

  updated light tag gui

  added options to normal tag (invert/swap seperate channels etc)

  fix to reflection sets feature

  please note that OSX has no OSL support by the V-Ray sdk yet. Once Chaosgroup adds this to the sdk we add it too of course.

  please note that the vfb on osx must be always closed via th stop button in vfb.

  please note that from V-Ray osx sdk, the vfb always stays as front window (this affects only the widget version needed to be used in osx c4d, we reported it to Chaosgroup)

  added UTF8 support in 3.5 V-Ray sdk (allows “umlauts” in files and paths for V-ray shaders etc, we stil recommend not using special characters in files or names)