C语言实现双人贪吃蛇游戏实例代码

  ​

  #include

  #include

  #include

  #include

  #include

  #include

  #define SNAKESIZE 100

  #define MAPWIDTH 118

  #define MAPHEIGHT 29

  struct { //保存食物坐标

  int x;

  int y;

  }food;

  struct {

  int len;

  int x[SNAKESIZE];

  int y[SNAKESIZE];

  }snake;

  struct {

  int len;

  int x[SNAKESIZE];

  int y[SNAKESIZE];

  }snake1;

  char key = '8';//初始方向向上

  char key1 = 'w';

  int changeFlag = 0 , changeFlag1 = 0;

  int speed=150 , sorce = 0 , sorce1 = 0 , sec=0 , min=2;

  void gotoxy(int x, int y)//移动光标到指定位置

  {

  COORD coord;

  coord.X = x;

  coord.Y = y;

  SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord);

  }

  void MAP()//打印边框和两条蛇的起始位置

  {

  for (int i = 0; i <= MAPWIDTH; i += 2)//打印最上面和最下面两横边框

  {

  gotoxy(i, 0);

  printf("■");

  gotoxy(i, MAPHEIGHT);

  printf("■");

  }

  for (int i = 1; i < MAPHEIGHT; i++)//打印最左面和最右面

  {

  gotoxy(0, i);

  printf("■");

  gotoxy(MAPWIDTH, i);

  printf("■");

  }

  while (1)//打印一个食物

  {

  srand((unsigned int)time(NULL));

  food.x = rand() % (MAPWIDTH - 4) + 2;

  food.y = rand() % (MAPHEIGHT - 2) + 1;

  if (food.x % 2 == 0)

  break;

  }

  gotoxy(food.x, food.y);

  printf("★");

  snake.len = snake1.len = 4;//给两条蛇的长度赋初值

  snake.x[0] = MAPWIDTH / 2 + 31;//然后分别打印两条蛇身部分

  snake.y[0] = MAPHEIGHT / 2;

  snake1.x[0] = MAPWIDTH / 2 -31;

  snake1.y[0] = MAPHEIGHT / 2;

  gotoxy(snake.x[0], snake.y[0]);

  printf("■");

  gotoxy(snake1.x[0], snake1.y[0]);

  printf("●");

  for (int i = 1; i < snake.len; i++)

  {

  snake.x[i] = snake.x[i - 1];

  snake.y[i] = snake.y[i - 1]+1;

  gotoxy(snake.x[i], snake.y[i]);

  printf("■");

  snake1.x[i] = snake1.x[i - 1];

  snake1.y[i] = snake1.y[i - 1]+1;

  gotoxy(snake1.x[i], snake1.y[i]);

  printf("●");

  }

  gotoxy(MAPWIDTH , 0);//把光标移走

  return;

  }

  void OPERATION()//操作函数

  {

  char pre_key = key , pre_key1 = key1 , s;//保存两条蛇上一次的方向

  if (_kbhit())

  {

  s = getch();

  if(s=='w'||s=='s'||s=='a'||s=='d'||s=='W'||s=='S'||s=='A'||s=='D')

  key1=s;

  else if(s=='8'||s=='5'||s=='4'||s=='6')

  key=s;

  }

  if (changeFlag == 0)//没吃到食物

  {

  gotoxy(snake.x[snake.len - 1], snake.y[snake.len - 1]);

  printf(" ");//在蛇尾处输出空格即擦去蛇尾

  }

  if (changeFlag1 == 0)

  {

  gotoxy(snake1.x[snake1.len - 1], snake1.y[snake1.len - 1]);

  printf(" ");//在蛇尾处输出空格即擦去蛇尾

  }

  //将蛇的每一节依次向前移动一节(蛇头除外)

  for (int i = snake.len - 1; i > 0; i--)

  {

  snake.x[i] = snake.x[i - 1];

  snake.y[i] = snake.y[i - 1];

  }

  for (int i = snake1.len - 1; i > 0; i--)

  {

  snake1.x[i] = snake1.x[i - 1];

  snake1.y[i] = snake1.y[i - 1];

  }

  //蛇当前移动的方向不能和前一次的方向相反,比如蛇往左走的时候不能直接按右键往右走

  //如果当前移动方向和前一次方向相反的话,把当前移动的方向改为前一次的方向

  if (pre_key == '8' && key == '5')

  key = '8';

  if (pre_key == '5' && key == '8')

  key = '5';

  if (pre_key == '4' && key == '6')

  key = '4';

  if (pre_key == '6' && key == '4')

  key = '6';

  if (pre_key1 == 'w' && key1 == 's')

  key1 = 'w';

  if (pre_key1 == 's' && key1 == 'w')

  key1 = 's';

  if (pre_key1 == 'a' && key1 == 'd')

  key1 = 'a';

  if (pre_key1 == 'd' && key1 == 'a')

  key1 = 'd';

  //判断蛇头应该往哪个方向移动

  switch (key)

  {

  case '4':

  snake.x[0] -= 2;//往左

  break;

  case '6':

  snake.x[0] += 2;//往右

  break;

  case '8':

  snake.y[0]--;//往上

  break;

  case '5':

  snake.y[0]++;//往下

  break;

  }

  gotoxy(snake.x[0], snake.y[0]);

  printf("■");

  changeFlag = 0;

  switch (key1)

  {

  case 'a':

  case 'A':

  snake1.x[0] -= 2;//往左

  break;

  case 'd':

  case 'D':

  snake1.x[0] += 2;//往右

  break;

  case 'w':

  case 'W':

  snake1.y[0]--;//往上

  break;

  case 's':

  case 'S':

  snake1.y[0]++;//往下

  break;

  }

  gotoxy(snake1.x[0], snake1.y[0]);

  printf("●");

  changeFlag1 = 0;

  gotoxy(MAPWIDTH, 0);

  return;

  }

  void createFood()

  {

  if (snake.x[0] == food.x && snake.y[0] == food.y)//蛇头碰到食物

  {

  //蛇头碰到食物即为要吃掉这个食物了,因此需要再次生成一个食物

  while (1)

  {

  int a = 1 , b=1;

  srand((unsigned int)time(NULL));

  food.x = rand() % (MAPWIDTH - 4) + 2;

  food.y = rand() % (MAPHEIGHT - 2) + 1;

  //随机生成的食物不能在蛇的身体上

  for (int i = 0; i < snake.len; i++)

  {

  if (snake.x[i] == food.x && snake.y[i] == food.y)

  {

  a = 0;

  break;

  }

  }

  for (int i = 0; i < snake1.len; i++)

  {

  if (snake1.x[i] == food.x && snake1.y[i] == food.y)

  {

  b = 0;

  break;

  }

  }

  //随机生成的食物不能横坐标为奇数,也不能在蛇身,否则重新生成

  if (a==1&&b==1 && food.x % 2 == 0)

  break;

  }

  //绘制食物

  gotoxy(food.x, food.y);

  printf("★");

  snake.len++;//吃到食物,蛇身长度加1

  sorce += 10;

  speed -= 5;//随着吃的食物越来越多,速度会越来越快

  changeFlag = 1;//很重要,因为吃到了食物,就不用再擦除蛇尾的那一节,以此来造成蛇身体增长的效果

  }

  return;

  }

  void createFood1()

  {

  if (snake1.x[0] == food.x && snake1.y[0] == food.y)//蛇头碰到食物

  {

  //蛇头碰到食物即为要吃掉这个食物了,因此需要再次生成一个食物

  while (1)

  {

  int a = 1 , b=1;

  srand((unsigned int)time(NULL));

  food.x = rand() % (MAPWIDTH - 4) + 2;

  food.y = rand() % (MAPHEIGHT - 2) + 1;

  //随机生成的食物不能在蛇的身体上

  for (int i = 0; i < snake.len; i++)

  {

  if (snake.x[i] == food.x && snake.y[i] == food.y)

  {

  a = 0;

  break;

  }

  }

  for (int i = 0; i < snake1.len; i++)

  {

  if (snake1.x[i] == food.x && snake1.y[i] == food.y)

  {

  b = 0;

  break;

  }

  }

  //随机生成的食物不能横坐标为奇数,也不能在蛇身,否则重新生成

  if (a==1&&b==1&& food.x % 2 == 0)

  break;

  }

  //绘制食物

  gotoxy(food.x, food.y);

  printf("★");

  snake1.len++;//吃到食物,蛇身长度加1

  sorce1 += 10;

  speed -= 5;//随着吃的食物越来越多,速度会越来越快

  changeFlag1 = 1;//很重要,因为吃到了食物,就不用再擦除蛇尾的那一节,以此来造成蛇身体增长的效果

  }

  return;

  }

  bool check()

  {

  //蛇头碰到上下边界,游戏结束

  if (snake.y[0] == 0 || snake.y[0] == MAPHEIGHT)

  return true;

  //蛇头碰到左右边界,游戏结束

  if (snake.x[0] == 0 || snake.x[0] == MAPWIDTH)

  return true;

  //蛇头碰到蛇身,游戏结束

  for (int i = 1; i < snake.len; i++)

  {

  if (snake.x[i] == snake.x[0] && snake.y[i] == snake.y[0])

  return true;

  }

  for (int i = 0; i < snake1.len; i++)

  {

  if(snake1.x[i] == snake.x[0]&&snake1.y[i] == snake.y[0])

  return true;

  }

  return false;

  }

  bool check1()

  {

  //蛇头碰到上下边界,游戏结束

  if (snake1.y[0] == 0 || snake1.y[0] == MAPHEIGHT)

  return true;

  //蛇头碰到左右边界,游戏结束

  if (snake1.x[0] == 0 || snake1.x[0] == MAPWIDTH)

  return true;

  //蛇头碰到蛇身,游戏结束

  for (int i = 1; i < snake1.len; i++)

  {

  if (snake1.x[i] == snake1.x[0] && snake1.y[i] == snake1.y[0])

  return true;

  }

  for (int i = 0; i < snake.len; i++)

  {

  if (snake.x[i] == snake1.x[0] && snake.y[i] == snake1.y[0])

  return true;

  }

  return false;

  }

  void MENU ()//打印菜单界面

  {

  printf("

  ╔═══════════════════════════════════════╗

  ");

  printf(" ║ ║

  ");

  printf(" ║ 欢迎来到贪吃蛇 ║

  ");

  printf(" ║ ║

  ");

  printf(" ║ ║

  ");

  printf(" ║ ┏━━┓ ┏━━┓ ┏━━┓ ║

  ");

  printf(" ║ 开始:┃ 1┃ 规则:┃ 2┃ 退出:┃ 3┃ ║

  ");

  printf(" ║ ┗━━┛ ┗━━┛ ┗━━┛ ║

  ");

  printf(" ║ ║

  ");

  printf(" ║ ║

  ");

  printf(" ╚═══════════════════════════════════════╝

  ");

  switch(getch()){

  case '1':

  system("cls");

  START();

  break;

  case '2':

  system("cls");

  RULE();

  MENU();

  break;

  case '3':

  exit(0);

  break;

  default:

  system("cls");

  printf("error");

  MENU();

  }

  }

  void RULE ()

  {

  system("cls");//清屏

  printf(" ╔══════════════════════════════════════════════════════════════════════════════════════════════════╗

  ");

  printf(" ║本游戏玩家一(左侧)通过按键W、S、A、D(不区分大小写)四个键分别控制snake1上移、下移、左移和右移。║

  ");

  printf(" ║玩家二(右侧)过按键8、5、4、6 四个键分别控制snake2上移、下移、左移和右移。 ║

  ");

  printf(" ║每局游戏两分钟,死亡则直接失败,若时间结束,则分高者获胜。 ║

  ");

  printf(" ╚══════════════════════════════════════════════════════════════════════════════════════════════════╝

  ");

  system("pause");//暂停

  system("cls");//清屏

  }

  void START()

  {

  time_t time_sec = 0;

  time_t old_sec = 0;

  MAP();

  system("pause");

  time(&time_sec); //获取时间

  old_sec = time_sec; //保存时间

  while (!check()&&!check1())

  {

  OPERATION();

  createFood();

  createFood1();

  Sleep(speed);

  time(&time_sec); //获取秒数保存到time_t变量

  if(time_sec != old_sec) //如果秒数改变(计时达到1秒)

  {

  old_sec = time_sec; //更新旧的秒数

  if(sec > 0)

  sec--; //计时秒数减1

  else

  {

  sec = 59; //如果原秒数为0,则变为59

  min--; //计时分钟减1

  }

  }

  if(min==0&&sec==0)

  break;

  if(sec>=8)

  printf("a");

  gotoxy(4,1);

  printf("倒计时——%02d:%02d

  ",min, sec);

  }

  system("cls");

  printf("

  Game Over!

  ");

  system("pause");

  }

  void OVER ()

  {

  system("cls");

  printf("

  ╔═══════════════════════════════════════════╗

  ");

  printf(" ║ ║

  ");

  printf(" ║ 游戏结束 ║

  ");

  printf(" ║ ║

  ");

  printf(" ║ ║

  ");

  if(check()&&!check1())

  printf(" ║ 玩家一(左侧)获胜,玩家二(右侧)失败。 ║

  ");

  else if(!check()&&check1())

  printf(" ║ 玩家一(左侧)失败,玩家二(右侧)获胜。 ║

  ");

  else

  {

  printf(" ║ 玩家一本次游戏得分为:%4d ║

  ", sorce1);

  printf(" ║ 玩家二本次游戏得分为:%4d ║

  ", sorce);

  if(sorce>sorce1)

  printf(" ║ 玩家一(左侧)失败,玩家二(右侧)获胜。 ║

  ");

  else if(sorce1>sorce)

  printf(" ║ 玩家一(左侧)获胜,玩家二(右侧)失败。 ║

  ");

  else

  printf(" ║ 恭喜你们平局了! ║

  ");

  }

  printf(" ║ ║

  ");

  printf(" ║ ║

  ");

  printf(" ╚═══════════════════════════════════════════╝

  ");

  }

  int main ()

  {

  system("title 双人贪吃蛇");

  system("color F0");

  MENU();

  OVER();

  return 0;

  }

  [点击并拖拽以移动]

  ​